Weapons

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Weapons[edit | edit source]

This page lists all of the weapon types are are found in the game.

List from version beta 1.2.4:

Automatic Weapons[edit | edit source]

General traits:

  • Usable by all human-built unit types
  • +25% against biological units
  • -25% against mechanical units
L-15 Lance Gun Strength.png +0% Cost.png +0%
Gauss Gatling Gun Strength.png +75% Cost.png +75%
Deiphobus Strength.png +150% Cost.png +150%

NB:Would like a template to call directly with values and sort out with if statements...

Missile Weapons[edit | edit source]

General traits:

  • Usable by all human-built unit types
  • -25% against biological units
  • +25% against mechanical units
Hammerhead Missile Launcher Strength.png +0% Cost.png +0%
Hydra Missile Launcher Strength.png +75% Cost.png +75%
Anti-matter Missile Launcher Strength.png +150% Cost.png +150%

Flamethrower Weapons[edit | edit source]

General traits:

  • Usable by troopers only.
  • +50% against biological units
  • -25% against mechanical units
  • -25% against airborne units
Hellfire Strength.png +25% Cost.png +25%
G-7 Volcano Strength.png +100% Cost.png +100%
C-X Flesheater Strength.png +175% Cost.png +175%

Cannon Weapons[edit | edit source]

General traits:

  • Usable by tanks and watercraft.
  • +25% against heavy units
  • +25% against mechanical units
  • -25% against light units
  • -25% against biological units
M-20 Serenity Cannon Strength.png +25% Cost.png +25%
Photon Cannon Strength.png +100% Cost.png +100%
Tachyon Cannon Strength.png +175% Cost.png +175%

Sniper Weapons[edit | edit source]

General traits:

  • Usable by troopers only.
  • No retaliation on attack.
  • No gain from armor on attack.
  • Damage decreases with missing enemy health.
  • +25% against biological units
  • -25% against mechanical units
SWS Headhunter Strength.png -50% Cost.png +50%
Shock Rifle Strength.png -25% Cost.png +125%
H-44 Arc Rifle Strength.png +0% Cost.png +200%

Artillery Weapons[edit | edit source]

General traits:

  • Usable by tanks and watercraft.
  • No retaliation on attack.
  • No gain from armor on attack.
  • Double range and splash (2 tiles, hits all units in stack).
  • Damage decreases with missing enemy health.
  • -25% against airborne units
Long Tom Strength.png -75% Cost.png +50%
Gunther Strength.png -62.5% Cost.png +125%
Cygnus Strength.png +50% Cost.png +200%

Beam Weapons[edit | edit source]

General traits:

  • Usable by non-troopers.
  • No bonus or malus but stronger than equivalents.
Pulse Laser Strength.png +50% Cost.png +50%
Fusion Laser Strength.png +125% Cost.png +125%
Graviton Laser Strength.png +200% Cost.png +200%

Anti-air Weapons[edit | edit source]

General traits:

  • Usable by tanks and watercraft.
  • +100% against airborne units.
  • Weaker than equivalents.
P5-Bantham Flak Strength.png -25% Cost.png -25%
Whirlwind Flak Strength.png +50% Cost.png +50%
Mirage Flak Strength.png +125% Cost.png +125%