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Weapons[ | ]

This page lists all of the weapon types are are found in the game.

List from version beta 1.2.4:

Automatic Weapons[ | ]

General traits:

  • Usable by all human-built unit types
  • +25% against biological units
  • -25% against mechanical units
L-15 Lance Gun Power +0% Cost +0%
Gauss Gatling Gun Power +75% Cost +75%
Deiphobus Power +150% Cost +150%

NB:Would like a template to call directly with values and sort out with if statements...

Missile Weapons[ | ]

General traits:

  • Usable by all human-built unit types
  • -25% against biological units
  • +25% against mechanical units
Hammerhead Missile Launcher Power +0% Cost +0%
Hydra Missile Launcher Power +75% Cost +75%
Anti-matter Missile Launcher Power +150% Cost +150%

Flamethrower Weapons[ | ]

General traits:

  • Usable by troopers only.
  • +50% against biological units
  • -25% against mechanical units
  • -25% against airborne units
Hellfire Power +25% Cost +25%
G-7 Volcano Power +100% Cost +100%
C-X Flesheater Power +175% Cost +175%

Cannon Weapons[ | ]

General traits:

  • Usable by tanks and watercraft.
  • +25% against heavy units
  • +25% against mechanical units
  • -25% against light units
  • -25% against biological units
M-20 Serenity Cannon Power +25% Cost +25%
Photon Cannon Power +100% Cost +100%
Tachyon Cannon Power +175% Cost +175%

Sniper Weapons[ | ]

General traits:

  • Usable by troopers only.
  • No retaliation on attack.
  • No gain from armor on attack.
  • Damage decreases with missing enemy health.
  • +25% against biological units
  • -25% against mechanical units
SWS Headhunter Power -50% Cost +50%
Shock Rifle Power -25% Cost +125%
H-44 Arc Rifle Power +0% Cost +200%

Artillery Weapons[ | ]

General traits:

  • Usable by tanks and watercraft.
  • No retaliation on attack.
  • No gain from armor on attack.
  • Double range and splash (2 tiles, hits all units in stack).
  • Damage decreases with missing enemy health.
  • -25% against airborne units
Long Tom Power -75% Cost +50%
Gunther Power -62.5% Cost +125%
Cygnus Power +50% Cost +200%

Beam Weapons[ | ]

General traits:

  • Usable by non-troopers.
  • No bonus or malus but stronger than equivalents.
Pulse Laser Power +50% Cost +50%
Fusion Laser Power +125% Cost +125%
Graviton Laser Power +200% Cost +200%

Anti-air Weapons[ | ]

General traits:

  • Usable by tanks and watercraft.
  • +100% against airborne units.
  • Weaker than equivalents.
P5-Bantham Flak Power -25% Cost -25%
Whirlwind Flak Power +50% Cost +50%
Mirage Flak Power +125% Cost +125%
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